The ability itself is a satisfyingly stylish flourish, but they’ve paired it with a wildly disproportionate drawback: the inability to disguise at will. The item that’s closest to one of my suggestions, the knife that rapidly steals your victim’s identity, is a total bust. It limits your aggressive capacity, but suits the calculating way I play Soldier: safe distance, medkit near, Equaliser ready, Buff Banner steadily charging. I do really like the Black Box, though – a vampiric rocket launcher with a smaller clip. The chances of finding all the items required for a set bonus, particularly the hat, are negligible. It takes seven items I don’t want to make one that I do, and that’s more than I find in a month.Įven after months of play, I won’t have the +25 health that Scouts who pay do. It’s nice that there’s a lot to unlock, but in practise, even the much lower crafting requirements are way too high for someone like me. TF2 isn’t a game for me anymore – the only people who get to play it all are the ones prepared to pay. And if you don’t want to make non-purchasers feel left out, launch with a few Valve-made weapons unlockable with achievements, and make them the focus.īecause that’s how I feel, as someone who doesn’t want to burn through a lot of cash on this. But I think it’s been mishandled: if the point really is to channel money to community contributors, only sell community items. ![]() So it’s not nearly as bad as it could have been. Yes – very, very slowly, and with no hope of getting a hat.Wait a minute: finding a load of stuff I don’t want, plus easy crafting and trading, wavy-equals working towards what I want?.I’m glad crafting the new stuff is pretty easy, though.Man, now they won’t even want to make a drop system that doesn’t suck – one that lets me work towards what I want, or ever gives me a hat.This is fine, so long as they don’t make the free route slower.Oh wait, you can still get everything for free.You can now buy stuff for real money in Team Fortress 2. Valve Steal Sixth James Weapon Idea, Sell It I think there’s as much value in taking things out as putting them in. How long it’ll stay fun I don’t know, but variety like this is what I want from this game now. This mode pares back all of the ways to die instantly to a distant opponent, and so for the first time, my cause of death isn’t always “Walked round a corner, met three enemies”. Nothing to do with the skill involved or lack thereof, it just feels annoying. Almost every other way to die in TF2, particularly by automated sentry fire, is just irritating to me. I’m fine with getting skewered by an arrow, fine with having my head cut off, fine with being battered to death by a Heavy’s metal fists. The only map for it is small, focused, and channels people into a beautifully designed chokepoint for the finale. No-one can bitch at me for going Sniper when we already have five Snipers.Ĥ. It’s so new no-one really cares about winning yet.ģ. Only the sword-and-shield Demoman and the bow-firing Sniper are great, and a few other classes can work if they happen to unlock certain new items, like gloves that make the Heavy tougher against ranged attacks, or a healing crossbow for the Medic. It ceased to be “Ooh, new stuff!” and became “Hmm, purchasing options.”īut the last update does have that kick of novelty: it’s a medieval mode where most classes are useless, since their high tech weapons are gone. That appeal ended with the money update: once they added a way to buy new stuff for cash, they no longer provided an easy route to get it for free. The chunks of new content flying into the game have kept it fresher than it had any right to be, often because it genuinely made the game better, and the rest of the time just because it was new. I don’t like competition because I’m too competitive, and I don’t like team games because I don’t like organising people. I often wonder why my play time with TF2 dropped off even as the stuff in it got much better, so I have expressed the relationship in the only way I know how to articulate any feelings: through the medium of graph.īasically, I wouldn’t normally like a team-based shooter at all by this point in its life cycle, and that can’t help but have an influence. The latest update has bucked the trend a bit, but before I get into why, I want to explain what I’m talking about. It’s a combination of the natural drop off in interest in a competitive online game, and a drop off in the interesting differences the new content adds. ![]() There was a time when I wrote about that game so often this site was virtually a fan blog, but it petered out a bit. Lately, I’ve been playing and enjoying TF2 a bit. ![]() How I Feel About Team Fortress 2 In Graph Form
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